Key Stage 3

What will I learn Year 7

Over the course of year 7 you will study three fundamental areas of computing:

  • E-Safety:
    • Safe practices & acceptable use
    • How to report inappropriate content and conduct
    • How to search for information online
    • The secure use of online content and services
    • The concept of “the digital footprint” and online accountability
    • The concepts of “public” and “private” online content
    • Digital rights, storage, and ownership of images
    • Moral, ethical, social, and legal issues surrounding the use of information technology beyond school (including digital devices)
    • The benefits and drawbacks of online services & technology
  • Computing:
    • Understanding of the history of computers
    • Understand input, process and output in computer systems
    • Understand the main elements of basic computer architecture
    • Understand how binary is used to represent data in computer systems
    • Perform simple operations using bit patters e.g. binary digits
  • Multimedia:
    • Creating products with a given purpose for a specific target audience
    • How to research effectively (primary and secondary)
    • How to record assets
    • The purpose of copyright and other relevant computing legislation
    • How to create interactive multimedia products
    • Understand human computer interfaces and the diverse ways in which humans interact with computers

What will l learn Year 8

In year 8 you will start to deepen your understanding of key computing concepts to help you prepare for studying a computing qualification in key stage 4:

  • Computational thinking and modelling:
    • Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
    • Understand algorithms that reflect computational thinking
    • Use logical reasoning to trace through algorithms
    • Use a textual programming language to solve a variety of computational problems
  • Data and computer systems:
    • Understand the hardware and software components that make up computer systems
    • Understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
    • Understand how data is collected, stored, analysed and presented to meet the needs of known users
  • Digital Media
    • Create, re-use, revise and re-purpose digital artefacts for a given audience
    • Learn how to create products using a range of assets, for a given audience and purpose, within the context of a project, according to a set brief
    • Explore the moral, ethical, social and legal implications of technology with particular reference to the internet
    • Evaluate emerging technologies and their impact both positive and negative on society

What will I learn Year 9

In year 9 you may opt to specialise your learning in a specific area of computing; either Computer Science or Creative iMedia.  In addition to these specialisms, students in year 9 will also study a wider curriculum of project based learning to help you develop your general computing skills, digital literacy and independent learning skills.

On the Computer Science option you will prepare for GCSE Computer Science at key stage four through investigating the following topics:

  • Understanding what an algorithm is
    • Flowchart
    • Pseudocode
  • Programming constructs
    • Sequence
    • Selection
    • Iteration
  • Data structures
    • Arrays
    • Lists
  • Variables and data types
  • Computational thinking terms
  • Debugging
  • Types of errors

On the Creative iMedia option you will prepare for a undertaking the Level 2 National Certificate in Creative iMedia at keystage 4. This will involve managing creative projects to develop the skills and understanding you need in the following areas:

  • How to manage a project
  • The tools and techniques used when planning a media product
  • The hardware and software required for media products and their individual uses
  • Development of multimedia products including:
    • Digital graphics
    • Multimedia
    • Websites
  • How to successfully test a media product
  • Evaluating media products effectively

Key Stage 4

GCSE Computer Science

Exam Board: OCR

Course Title: OCR GCSE Computer Science (9-1) (First teaching from September 2020)

Course Code: J277

Exam board information:

What will I learn on this course

On this course you will learn about:

  • Computer systems
    • Systems architecture
    • Memory and storage
    • Computer networks, connections and protocols
    • Network security
    • Systems software
    • Ethical, legal, cultural and environmental impacts of digital technology
  • Computational thinking, algorithms and programming
    • Algorithms
    • Programming fundamentals
    • Producing robust programs
    • Boolean logic
    • Programming languages and Integrated Development Environments

Creative iMedia

Exam Board: OCR

Course Title: Cambridge National Certificate Level 1/2 in Creative iMedia

Course Code: J817

Exam board information:

What will I learn on this course

On this course you will learn about the purpose and content, how to plan for, how to produce and how to review the following areas of media:

  • Pre-production skills
    • Creating a range of design documents such as mood boards, mindmaps, visualisation diagrams and storyboards
    • Analyse a script
    • The properties and limitations of file formats for still images
    • The properties and limitations of file formats for audio
    • The properties and limitations of file formats for moving images
    • Suitable naming conventions
  • Creating digital graphics
    • Source and create assets identified for use in a digital graphic
    • Ensure the technical compatibility of assets with the final graphic (e.g. pixel dimensions, dpi resolution)
    • Create a digital graphic using a range of tools and techniques within the image editing software application
    • Save a digital graphic in a format appropriate to the software being used
    • Export the digital graphic using appropriate formats and properties
    • How to use version control when creating a digital graphic.
  • Creating interactive multimedia products
    • source assets to be used in an interactive multimedia product
    • Create and re-purpose assets
    • Store assets to be used in an interactive multimedia product
    • Create an interactive multimedia product structure
    • Set up interaction and playback controls
    • Save an interactive multimedia product in a format appropriate to the software being used
    • Export the interactive multimedia product in a file format appropriate to client requirements
    • How to use version control when creating interactive multimedia products
  • Creating a multipage website
    • Create suitable folder structures to organise and save web pages and asset files using appropriate naming conventions
    • Source and import assets
    • Create a suitable master page as a template for a multipage website
    • Use a range of tools and techniques in web authoring software to create a multipage website
    • Insert assets into web pages to create planned layouts
    • Create a navigation system
    • Save a multipage website in a format appropriate to the software being used
    • Publish a multipage website to a location appropriate to client requirements
    • How to use version control when creating multipage websites

Key Stage 5

BTEC Level 3 Information Technology

Exam Board: Pearson

Course Title: Pearson BTEC Level 3 National Diploma in Information Technology

Course Code: 603/0455/8

Exam board information:

What will I learn on this course

You will study the following units:

  • Unit 1: Information Technology Systems
    • Hardware and software which form an IT system
    • The way that systems work individually and together
    • The relationship between the user and the system
    • The use of IT systems in organisations
    • The impact It has on organisations and individuals
  • Unit 2: Creating Systems to Manage Information
    • The structure of data and its origins
    • How an efficient data design follows through to an effective and useful database
    • Developing an effective design solution to produce a database system
    • How to test a database
    • Evaluating each stage of the development process and the effectiveness of a database solution
  • Unit 3: Using Social Media in Business
    • Social media websites
    • How social media can be used
    • The potential pitfalls when using social media for business purposes
    • Developing a plan to use social media strategies for business purposes to achieve specific aims and objectives
    • Implementing a plan, developing and posting content and interacting with others
    • Collecting data on the business use of social media
    • Reviewing the effectiveness of the use of social media
  • Unit 4: Programming
    • Computational thinking skills
    • Types of programming language
    • How to code using Python
    • The principles of designing and developing computer programs
    • Testing and refining a computer program
    • Reviewing a computer program for a given purpose
  • Unit 5: Data Modelling
    • The fundamentals of the decision-making process
    • How using data modelling provides the computational ability to compare consequences, and determine a preferred course of action
    • Develop the skills and techniques necessary to create complex spreadsheets in order to produce accurate information that informs decision making
    • Examining a scenario and then designing, developing and testing a spreadsheet
    • Reviewing a spreadsheet and making refinements based on user feedback
    • Providing an evaluation of the effectiveness of the alternatives produced.
  • Unit 9: IT Project Management
    • The principles of project management
    • Different project management methodologies, as used in the IT industry
    • Delivering an IT project
    • The five main stages of a project
    • Initiating a project by researching a problem and using creative skills to generate a range of solutions
    • Undertaking a feasibility study to select an appropriate solution
    • Outlining the requirements of a project
    • Undertaking the planning, execution, monitoring and control stages of a project
    • reflecting on the success of a project outcome and personal performance
  • Unit 11: Cyber Security and Incident Management
    • The different types of cyber security attack
    • The vulnerabilities that exist in networked systems
    • The techniques that can be used to defend an organisation’s networked systems
    • The techniques used to assess risks
    • Ways of planning to deal with the results of a cyber security incident
    • Recovering systems following an incident
    • Carrying out risk assessments
    • Preparing protection plans
  • Unit 21: Business Process Modelling Tools
    • Business aims and objectives
    • Organisation models
    • Departmental functions and processes and their interrelationships
    • Selecting a specific business process to examine and producing a model of the way it operates
    • Developing a plan to improve the process to better support the businesses aims and objectives